Reference version

This is documentation for the next SDK version. For up-to-date documentation, see the latest version (SDK 56).

材质颜色

从 JavaScript 读取 Material 3 颜色调色板(包括 Material 3 动态颜色)。

Android
Included in Expo Go

For the complete documentation index, see llms.txt. Use this file to discover all available pages.

@expo/ui/jetpack-compose exposes the Material 3 color palette used by Jetpack Compose, so you can choose a palette source and have every component under <Host> use it consistently for theming.

The palette source depends on the options you pass:

  • Wallpaper-based: Used by default on Android 12+ when seedColor is not provided. Uses Material 3 dynamic color (Material You).
  • Static Material 3 baseline scheme: Used as the default fallback on Android 11 and below when seedColor is not provided.
  • Generated from a color seed: When you pass seedColor, the full palette is generated using the same algorithm that Material 3 dynamic color uses for wallpaper-based colors. Works on all Android API levels and does not depend on the wallpaper.

安装

Terminal
npx expo install @expo/ui

If you are installing this in an existing React Native app, make sure to install expo in your project.

用法

使用种子颜色为 <Host> 设置主题

Host directly accepts the seedColor and colorScheme props. This is the recommended way to theme a Compose subtree. Native Compose components under this Host will render using the seed palette, and any descendants that call useMaterialColors() without arguments will receive the same palette from the Host context.

BrandedHostExample.tsx
import { Button, Host, Text } from '@expo/ui/jetpack-compose'; export default function BrandedHostExample() { return ( <Host seedColor="#8E24AA" colorScheme="dark" style={{ flex: 1 }}> <Button onClick={() => {}}> <Text>使用种子进行主题化</Text> </Button> </Host> ); }

在 Host 内读取当前调色板

Call useMaterialColors() without arguments inside <Host> to read the Host's current palette. The Hook returns a reference-stable MaterialColors object and does not cross the native bridge on re-renders.

MaterialColorsExample.tsx
import { Column, Host, Text, useMaterialColors } from '@expo/ui/jetpack-compose'; import { padding } from '@expo/ui/jetpack-compose/modifiers'; export default function MaterialColorsExample() { return ( <Host style={{ flex: 1 }}> <PaletteInspector /> </Host> ); } function PaletteInspector() { const colors = useMaterialColors(); return ( <Column modifiers={[padding(16, 16, 16, 16)]} verticalArrangement={{ spacedBy: 8 }}> <Text>主色:{colors.primary}</Text> <Text>表面色:{colors.surface}</Text> </Column> ); }

使用参数计算特定调色板

Pass arguments to useMaterialColors() to compute a palette on demand, even outside of a <Host>. scheme can be 'light' or 'dark', and you can omit it to follow the system.

UseMaterialColorsExample.tsx
import { Column, Host, Text, useMaterialColors } from '@expo/ui/jetpack-compose'; import { padding } from '@expo/ui/jetpack-compose/modifiers'; export default function UseMaterialColorsExample() { const dark = useMaterialColors({ scheme: 'dark' }); const brand = useMaterialColors({ seedColor: '#8E24AA' }); const brandedDark = useMaterialColors({ scheme: 'dark', seedColor: '#8E24AA' }); return ( <Host style={{ flex: 1 }}> <Column modifiers={[padding(16, 16, 16, 16)]} verticalArrangement={{ spacedBy: 8 }}> <Text>深色主色:{dark.primary}</Text> <Text>品牌主色:{brand.primary}</Text> <Text>品牌深色主色:{brandedDark.primary}</Text> </Column> </Host> ); }

在 React 组件之外读取颜色

GetMaterialColorsExample.tsx
import { getMaterialColors, isDynamicColorAvailable } from '@expo/ui/jetpack-compose'; const palette = getMaterialColors({ seedColor: '#8E24AA' }); console.log('可用:', isDynamicColorAvailable, '主色:', palette.primary);

API

Constants

MaterialColors.isDynamicColorAvailable

Android

Type: boolean

Whether the current device supports Material You dynamic colors (Android 12+). When false, getMaterialColors and useMaterialColors return the static Material 3 baseline palette unless a seedColor is provided — seed-based palettes work on every Android API level.

Hooks

useMaterialColors(options)

Android
ParameterType
options(optional)UseMaterialColorsOptions

Returns the Material 3 color palette. Call with no arguments inside a <Host> to get the palette that <Host> is themed with. Pass scheme and/or seedColor to get a specific palette.

Methods

MaterialColors.getMaterialColors(options)

Android
ParameterType
options(optional)MaterialColorsOptions

Get the Material 3 color palette.

Types

MaterialColors

Android

Material 3 color palette exposed to TypeScript/JavaScript as #RRGGBBAA strings.

On Android 12+ devices these values are derived from the app user's wallpaper (Material You). On older devices they fall back to the static Material 3 baseline palette. Use isDynamicColorAvailable to distinguish the two at runtime.

PropertyTypeDescription
backgroundRgbaHex

The background color that appears behind scrollable content.

errorRgbaHex

The error color is used to indicate errors in components, such as invalid text in a text field.

errorContainerRgbaHex

The preferred tonal color of error containers.

inverseOnSurfaceRgbaHex

A color that contrasts well with inverseSurface. Useful for content that sits on top of containers that are inverseSurface.

inversePrimaryRgbaHex

Color to be used as a "primary" color in places where the inverse color scheme is needed, such as the button on a SnackBar.

inverseSurfaceRgbaHex

A color that contrasts sharply with surface. Useful for surfaces that sit on top of other surfaces with surface color.

onBackgroundRgbaHex

Color used for text and icons displayed on top of the background color.

onErrorRgbaHex

Color used for text and icons displayed on top of the error color.

onErrorContainerRgbaHex

The color (and state variants) that should be used for content on top of errorContainer.

onPrimaryRgbaHex

Color used for text and icons displayed on top of the primary color.

onPrimaryContainerRgbaHex

The color (and state variants) that should be used for content on top of primaryContainer.

onPrimaryFixedRgbaHex

Color used for text and icons displayed on top of primaryFixed or primaryFixedDim. Maintains the same tone in light and dark themes.

onPrimaryFixedVariantRgbaHex

An onPrimaryFixed variant which provides less emphasis. Useful when a strong contrast is not required.

onSecondaryRgbaHex

Color used for text and icons displayed on top of the secondary color.

onSecondaryContainerRgbaHex

The color (and state variants) that should be used for content on top of secondaryContainer.

onSecondaryFixedRgbaHex

Color used for text and icons displayed on top of secondaryFixed or secondaryFixedDim. Maintains the same tone in light and dark themes.

onSecondaryFixedVariantRgbaHex

An onSecondaryFixed variant which provides less emphasis. Useful when a strong contrast is not required.

onSurfaceRgbaHex

Color used for text and icons displayed on top of the surface color.

onSurfaceVariantRgbaHex

The color (and state variants) that can be used for content on top of surface.

onTertiaryRgbaHex

Color used for text and icons displayed on top of the tertiary color.

onTertiaryContainerRgbaHex

The color (and state variants) that should be used for content on top of tertiaryContainer.

onTertiaryFixedRgbaHex

Color used for text and icons displayed on top of tertiaryFixed or tertiaryFixedDim. Maintains the same tone in light and dark themes.

onTertiaryFixedVariantRgbaHex

An onTertiaryFixed variant which provides less emphasis. Useful when a strong contrast is not required.

outlineRgbaHex

Subtle color used for boundaries. Outline color role adds contrast for accessibility purposes.

outlineVariantRgbaHex

Utility color used for boundaries for decorative elements when strong contrast is not required.

primaryRgbaHex

The primary color is the color displayed most frequently across your app's screens and components.

primaryContainerRgbaHex

The preferred tonal color of containers.

primaryFixedRgbaHex

A primary variant that maintains the same tone in light and dark themes. The fixed color role may be used instead of the equivalent container role in situations where such fixed behavior is desired.

primaryFixedDimRgbaHex

A primary variant that maintains the same tone in light and dark themes. Dim roles provide a stronger, more emphasized tone relative to the equivalent fixed color.

scrimRgbaHex

Color of a scrim that obscures content.

secondaryRgbaHex

The secondary color provides more ways to accent and distinguish your product. Secondary colors are best for:

  • Floating action buttons
  • Selection controls, like checkboxes and radio buttons
  • Highlighting selected text
  • Links and headlines
secondaryContainerRgbaHex

A tonal color to be used in containers.

secondaryFixedRgbaHex

A secondary variant that maintains the same tone in light and dark themes. The fixed color role may be used instead of the equivalent container role in situations where such fixed behavior is desired.

secondaryFixedDimRgbaHex

A secondary variant that maintains the same tone in light and dark themes. Dim roles provide a stronger, more emphasized tone relative to the equivalent fixed color.

surfaceRgbaHex

The surface color that affect surfaces of components, such as cards, sheets, and menus.

surfaceBrightRgbaHex

A surface variant that is always brighter than surface, whether in light or dark mode.

surfaceContainerRgbaHex

A surface variant that affects containers of components, such as cards, sheets, and menus.

surfaceContainerHighRgbaHex

A surface variant for containers with higher emphasis than surfaceContainer. Use this role for content which requires more emphasis than surfaceContainer.

surfaceContainerHighestRgbaHex

A surface variant for containers with higher emphasis than surfaceContainerHigh. Use this role for content which requires more emphasis than surfaceContainerHigh.

surfaceContainerLowRgbaHex

A surface variant for containers with lower emphasis than surfaceContainer. Use this role for content which requires less emphasis than surfaceContainer.

surfaceContainerLowestRgbaHex

A surface variant for containers with lower emphasis than surfaceContainerLow. Use this role for content which requires less emphasis than surfaceContainerLow.

surfaceDimRgbaHex

A surface variant that is always dimmer than surface, whether in light or dark mode.

surfaceTintRgbaHex

This color will be used by components that apply tonal elevation and is applied on top of surface. The higher the elevation the more this color is used.

surfaceVariantRgbaHex

Another option for a color with similar uses of surface.

tertiaryRgbaHex

The tertiary color that can be used to balance primary and secondary colors, or bring heightened attention to an element such as an input field.

tertiaryContainerRgbaHex

A tonal color to be used in containers.

tertiaryFixedRgbaHex

A tertiary variant that maintains the same tone in light and dark themes. The fixed color role may be used instead of the equivalent container role in situations where such fixed behavior is desired.

tertiaryFixedDimRgbaHex

A tertiary variant that maintains the same tone in light and dark themes. Dim roles provide a stronger, more emphasized tone relative to the equivalent fixed color.

MaterialColorsOptions

Android

Options common to getMaterialColors and useMaterialColors.

PropertyTypeDescription
scheme(optional)'light' | 'dark'

Force a specific appearance. When omitted, the palette follows the current system dark/light mode.

seedColor(optional)ColorValue

Seed color used to generate the full Material 3 palette via the SchemeTonalSpot variant (the same one Material You uses). When set, the palette is derived from this color on every Android device, including those below Android 12 where wallpaper-based dynamic colors are not available. When omitted, the palette comes from the device wallpaper (Android 12+) or the static Material 3 baseline.

RgbaHex

Android

8-digit RGBA hex color string, always in #RRGGBBAA form (uppercase). Compatible with React Native's ColorValue.

String union of string values.

UseMaterialColorsOptions

Android

Options for useMaterialColors.

Type: Omit<MaterialColorsOptions, 'scheme'> extended by:

PropertyTypeDescription
colorScheme(optional)ColorSchemeName

'light' or 'dark' force a specific palette. 'unspecified', null, or omitted follows the system appearance.